[EN] KIP-87: NFT Avatar Standard Proposal

Simple Summary

Creating an NFT avatar standard to provide an interchangeable visualization of NFT across multiple metaverses

Abstract

Although fungible tokens (FTs) are easily exchangeable across different platforms through DEX, non-fungible tokens (NFTs) do not easily migrate from one metaverse to another. The exchange of NFTs across platforms often does not promise the equivalent asset value, including quality and style. We aim to define an NFT as a single character with different visualization for multi-metaverse. An NFT character with the standard definition and predefined motion images can create an adequate visualization when entering metaverses as an NFT avatar. The NFT avatar standard will increase the utility of NFT, invigorate the metaverse industry and strengthen interoperability.

Motivation

NFT has different utilities. Some are used as an asset in the gaming industry while some are used as a parcel of virtual land in the metaverse. The usage of NFTs has often been limited to PFP (profile picture) until today. Yet, an NFT character should be interchanged into several forms of avatars corresponding to the metaverse platform it enters. This standard distinguishes the usage between NFT characters as absolute graphical assets and NFT avatars as motion-added chameleon-ed NFT characters.
With the NFT avatar standard, NFT characters will transfer into avatars enabling use cases within multiple metaverses. The character purchased in the NFT marketplace can enter as a 2D avatar in Zep.us while it enters Another.world as a 3D avatar. In addition, user-created 3D avatars, like VR Chat, can also compatibly enter multi-metaverse as NFT avatars.
The NFT avatar standard will generate a positive value creation cycle between creators, the NFT marketplace, and the metaverse. Each individual entity will have a common standard to share, maximizing the utility and interoperability of NFTs. With the standard, the value of an item minted by creators will be increased with heightened practicality and utilization. This will boost the activity within NFT marketplaces while the usage of NFT within metaverses also increases. The versatile utility of NFT characters will increase the public desire to purchase and incentivize creators to generate, ultimately vitalizing the creator economy. Likewise, such dynamics will unleash NFT characters in the multi-metaverse.

Specification

The keywords “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY” and “OPTIONAL” in this document are to be interpreted as described in RFC 2119.
NFT metadata structured by the official ERC721 metadata standard or the Enjin Metadata suggestions are as follows referring to OpenSea docs.

{
  "description": "Friendly OpenSea Creature that enjoys long swims in the ocean.",
  "external_url": "https://openseacreatures.io/3",
  "image": "https://storage.googleapis.com/opensea-prod.appspot.com/puffs/3.png",
  "name": "Dave Starbelly",
  "attributes": { ... },
}

In addition to the existing NFT metadata standard, the NFT avatar standard supplements the “avatars” section. The data required for the avatar varies by metaverse platform. In the instance of Zep, image URL and animation behavior are defined to maximize the scalability of individual NFT. This standard represents a metadata extension of ERC721.

{
  "description": "Friendly OpenSea Creature that enjoys long swims in the ocean.",
  "external_url": "https://openseacreatures.io/3",
  "image": "https://storage.googleapis.com/opensea-prod.appspot.com/puffs/3.png",
  "name": "Dave Starbelly",
  "attributes": [ ... ],
  "avatars": { ... },
}

Each property, corresponding to ERC-721, is defined as below.

Variable Description
name The name of the item.
description A description of the item.
external_url An external URL that will appear below the asset’s image.
image An URL to the image of the item. This can be any type of image, including SVG, PNG, IPFS URL, or paths. The recommended size of an image is a width between 320 and 1080 pixels and an aspect ratio between 1.91:1 and 4:5 inclusive.
attributes An attribute for the item, which will show up on the NFT marketplace.
avatars A metaverse platform where the item can be integrated as NFT avatars.

Under “avatars,” metadata keys for any metaverse platform, such as Zep.us and Another.world, can be added. The value included in the key will define the animation of a character.

...
{
   "avatars": {
         "zep": {...},
         "another.world": {...},
}

This proposal currently only includes the standard of Zep NFT avatars, but the standard of additional services can be also defined under “avatars”.

...
{
  "zep": {
             "image": "IMAGE URL",
             "frame_width": 48,
             "frame_height": 64,
"animations": {...}
}

Each property is defined as below.

Variable Description
zep The key defined by zep.us
image A URL to the image of the avatar sprite sheet. (only PNG images are supported)
frame_width Width of a frame. The original image width must be divided by the frame_width. It must range between a minimum of 1 and a maximum of the image width. The values of frame_width and frame_height can be different.
frame_height Height of a frame. The original image height must be divided by the frame_height. It must range between a minimum of 1 and a maximum of the image height. This must be a multiple of an original image size, ranging between a minimum of 1 and a maximum of 256. The values of frame_width and frame_height can be different.
animations Animation list of the avatar (idle, moving, jumping, etc…)

The animation of the NFT avatar is defined under “animations.” The 17 motions are defined: directional movement, involving jump, attack and idle, and dancing. The following array of movements was included in the metadata. Below is an example of the definition of “animations”

{
"animations": {
	“down”: {
            frames: [1, 2, 3, 4],
            frame_rate: 8,
            repeat: -1
        },
        “left”: {
            frames: [6, 7, 8, 9],
            frame_rate: 8,
            repeat: -1
        },
        “right”: {
            frames: [11, 12, 13, 14],
            frame_rate: 8,
            repeat: -1
        },
        “up”: {
            frames: [16, 17, 18, 19],
            frame_rate: 8,
            repeat: -1
        },
        “dance”: {
            frames: [20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37],
            frame_rate: 8,
            repeat: 1,
        },
        “down_jump”: {
            frames: [38],
            frame_rate: 8,
            repeat: -1
        },
        “left_jump”: {
            frames: [39],
            frame_rate: 8,
            repeat: -1
        },
        “right_jump”: {
            frames: [40],
            frame_rate: 8,
            repeat: -1
        },
        “up_jump”: {
            frames: [41],
            frame_rate: 8,
            repeat: -1
        },
        “down_attack”: {
            frames: [42],
            frame_rate: 8,
            repeat: 1,
        },
        “left_attack”: {
            frames: [43],
            frame_rate: 8,
            repeat: 1,
        },
        “right_attack”: {
            frames: [44],
            frame_rate: 8,
            repeat: 1,
        },
        “up_attack”: {
            frames: [45],
            frame_rate: 8,
            repeat: 1,
        },
        “down_idle”: {
            frames: [0],
            frame_rate: 1,
            repeat: 1,
        },
        “left_idle”: {
            frames: [5],
            frame_rate: 1,
            repeat: 1,
        },
        “right_idle”: {
            frames: [10],
            frame_rate: 1,
            repeat: 1,
        },
        “up_idle”: {
            frames: [15],
            frame_rate: 1,
            repeat: 1,
        },
     }
 }

The definition of each motion is as follows. We highly recommend all the animations should be defined. Please note that if the animation is not defined, it can cause undefined behavior (e.g., the previous animation can be played).

Variable Description
down The downward movement of the avatar.
left The movement of the avatar to the left.
right The movement of the avatar to the right.
up The upward movement of the avatar.
dance The dance movement of the avatar.
down_jump The downward jump movement of the avatar.
left_jump The jumping movement of the avatar to the left.
right_jump The jumping movement of the avatar to the right.
up_jump The upward jump movement of the avatar.
down_attack The downward attack movement of the avatar.
left_attack The attack movement of the avatar to the left.
right_attack The attack movement of the avatar to the right.
up_attack The upward attack movement of the avatar.
down_idle The downward idle movement of the avatar.
left_idle The idle movement of the avatar to the left.
right_idle The idle movement of the avatar to the right.
up_idle The upward idle movement of the avatar.

Each motion is specified with an array of frames, frame_rate, and repeat.

Variable Description
frames Frame index of the sprite sheet (zero-based). Each frame has (frame_width X frame_height) image fragments in the sprite sheet image. The frame index starts from 0. The maximum array length is 256.
frame_rate frame_rate must be between a minimum of 1 and a maximum of 64. frame_rate represents the number of frames per second.
repeat The number of repetitions of the animation. Only two values are supported: -1 and 1. If it is set to -1, it repeats endlessly. If 1, it repeats once.

Backward Compatibility

This standard can be fully EIP-721, EIP-1155, KIP-17, and KIP-37 compatible by adding an extension “avatars” attribute in the metadata. This allows developers to easily adopt the standard quickly.

Reference

  • ERC-721 Non-Fungible Token Standard
  • ERC-1155 Multi-Token Standard
  • Opensea Metadata Standards

Copyright

Copyright and related rights waived via CC0

3개의 좋아요

Is it a new type of token like KIP37?
There is no related information on this site yet. https://kips.klaytn.foundation/